UNIV 190

Topics

An introductory, interdisciplinary study of a specific problem or series of ideas in the liberal arts. May be repeated for credit with different topics.

Distribution Area Prerequisites Credits
1/2-1 course

Fall Semester information

Jennifer Mike

190A: Tps:Introduction to Human Rights

What are human rights, where do they originate, and how do they function in today's legal and political arenas? To whom are human rights accessible? Who is responsible for protecting your human rights? This course will introduce students to human rights as an interdisciplinary area of study and practice. It exposes students to the field of study of human rights that can be applied across all disciplines. In this course, we will investigate human rights within historical, political, legal, and cultural frameworks, posing questions about what human rights are, how they work, and whether they have any restrictions. This course will also consider contextual approaches to human rights from African, Asian, and Western perspectives. It will further reflect on culturally diverse and universalist approaches to rights. Students in this course will be exposed to the works of practitioners and activists and understand how and why we use the lens of human rights to examine contemporary issues including women's rights, children's rights, refugee/migrant rights, gender issues, etc.


Glen Kuecker

190B: Tps:Exploring the Rigoberta Menchu Controversy


Winter Term information

Tiffany Hebb

190A: Tps:Intro to Librarianship


Holbrook Hankinson

190B: Tps:Anime in Black Culture


Spring Semester information

Michael Boyles

190A: Tps:Introduction to 3D game Development

Introduction to 3D Game Development is a practical, hands-on course aimed at providing a foundation for creating 3D games using Unity. Students will be introduced to the Unity development environment and a variety of 3D game concepts and features. Students will leverage pre-existing media assets and then configure and program them to create a simple, but original and playable 3D game. Only basic computer skills are assumed; no knowledge of computer programming is required; no formal course prerequisites; students from all majors and all class levels are encouraged to consider enrolling. That being said, computer science and/or programming skills would be helpful. Game development is complex; students must have a strong desire to learn, be willing to consistently show up to class and invest ample time outside of class.